In the world of Sid Meier’s Civilization VI, one of the most important aspects of gameplay is maintaining diplomacy with other civilizations. To achieve this, players must strategically move their envoys to city-states to gain favor and reap the benefits of their influence. With the introduction of AI in the game, players now have the added challenge of competing against intelligent computer opponents who are also vying for global dominance.
So, how does the AI in Civilization VI move its envoys to city-states? It turns out that the AI employs a sophisticated algorithm that takes into account various factors to make strategic decisions.
First and foremost, the AI considers its current relationship with the city-state. If the AI has a positive relationship with a particular city-state, it will prioritize sending envoys to that city-state in order to secure its favor. This could involve sending envoys to gain control of the city-state, as controlling a city-state provides valuable bonuses and resources to the AI.
The AI also takes stock of the unique bonuses and resources offered by each city-state. If a city-state offers a bonus that aligns with the AI’s current goals or strategy, the AI is more likely to send envoys to that city-state to capitalize on those benefits. For example, if the AI is focused on military expansion, it may prioritize sending envoys to a militaristic city-state in order to gain access to military units or resources.
Furthermore, the AI’s decision-making process takes into account the actions of other players. If a human player or another AI opponent is heavily investing in a particular city-state, the AI may divert its envoys to other, less contested city-states in order to minimize competition and still gain benefits.
Moreover, the AI’s decision-making is influenced by its overall strategy in the game. If the AI is pursuing a cultural victory, for example, it may prioritize sending envoys to cultural city-states to gain access to great works of art and artifacts, or to boost its tourism output.
In addition to these strategic factors, the AI also adapts to changing circumstances. If a city-state that the AI has invested in becomes threatened by an enemy, the AI may respond by diverting envoys to that city-state in order to reinforce its influence and prevent the city-state from falling into enemy hands.
Overall, the AI’s ability to move its envoys to city-states in Civilization VI is a testament to the game’s intricate and dynamic diplomacy system. By considering a wide range of factors and adapting to changing conditions, the AI is able to make strategic decisions that allow it to compete with human players on a global scale.
The use of advanced algorithms and decision-making processes by the AI adds depth and complexity to the gameplay experience, making the competition for city-state influence in Civilization VI even more challenging and engaging. As players continue to navigate the intricacies of diplomacy and international relations in the game, the AI’s strategic envoy movements serve as a reminder of the rich and multifaceted experience that the game has to offer.