Creating an AI Brief Player in Eden Editor: A Step-by-Step Guide

The Eden Editor in Arma 3 is a powerful tool that allows players to create custom scenarios, missions, and experiences within the game. One popular feature that users often want to implement in their creations is an AI Brief Player, which provides important mission information to players before they begin a scenario.

In this article, we will provide a step-by-step guide on how to create an AI Brief Player in the Eden Editor. This will allow you to give players vital information, such as mission objectives, background story, and other essential details before they dive into the action.

Step 1: Open the Eden Editor

Firstly, you’ll need to open the Eden Editor by launching Arma 3 and selecting the Editor from the main menu. Once in the editor, you’ll be able to begin constructing your mission.

Step 2: Place a BLUFOR Unit

Once in the editor, place a BLUFOR unit on the map. This will be the unit that will act as the AI Brief Player. You can choose any BLUFOR unit from the available list, but it’s recommended to use a character that fits the context of your mission.

Step 3: Write the Briefing Text

Next, you’ll need to write the briefing text that the AI Brief Player will convey to the player. You can do this by right-clicking on the BLUFOR unit, selecting ‘Attributes,’ and then typing the briefing text into the ‘Text’ box. This text can include mission objectives, backstory, and any other critical information the player needs to know.

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Step 4: Set Up Trigger and Waypoint

To ensure that the briefing is relayed at the appropriate time, you’ll need to set up a trigger and waypoint. Create a trigger zone around the location where you want the briefing to take place and then create a waypoint for the BLUFOR unit inside the trigger zone. This will ensure that the unit delivers the briefing when the player enters the designated area.

Step 5: Initiate the Briefing

After setting up the trigger and waypoint, you’ll need to initiate the briefing. Right-click on the trigger, select ‘Attributes,’ and in the ‘On Activation’ field, input the following command: this say3D [“Your briefing text goes here”, West, 10]. Replace “Your briefing text goes here” with the actual briefing text you wrote in Step 3.

Step 6: Test and Refine

Once you’ve completed the setup, it’s essential to test the mission to ensure that the AI Brief Player delivers the briefing as intended. Play through the mission and make adjustments as needed to timing, positioning, or the content of the briefing text.

By following these steps, you can effectively implement an AI Brief Player in the Eden Editor, providing players with vital information before embarking on the mission. This feature can enhance the immersive experience and add depth to your custom scenarios in Arma 3. Experiment with different briefing styles and content to create engaging and informative introductions to your missions.