If you’re an Arma 3 player looking to enhance your gameplay experience by adding AI units with the ability to holster and draw pistols, you’ve come to the right place. In this article, we’ll explore how to create AI units that can holster and draw pistols in Arma 3, adding a new layer of realism and tactical options to your gameplay.
Step 1: Mission Editor
Start by opening the Arma 3 mission editor. You can do this by clicking on the “Editor” button from the main menu. Once the editor is open, you can either create a new mission or open an existing one.
Step 2: Place AI Units
Next, place the AI units on the map where you want them to be. You can do this by selecting the “Units” tab from the toolbar and choosing the faction and unit type you want to use. Once you’ve selected the unit, click on the map to place them.
Step 3: Add Script
Now, it’s time to add the script that will enable the AI units to holster and draw pistols. Open the unit’s attributes by double-clicking on it and select the “Initialization” field. Here, you can enter the following script to enable the holstering and drawing of the pistol:
this addEventHandler [“Fired”, { _unit = _this select 0; if (side _unit == west && primaryWeapon _unit in [“Pistol”]) then { if (currentWeapon _unit != “Pistol”) then { _unit switchWeapon “Pistol”; } else { _unit switchWeapon primaryWeapon _unit; }; }; }];
Step 4: Save and Test
After adding the script, save your mission and preview it to test the functionality. When you activate the AI units, they should now be able to holster and draw their pistols as needed.
By following these steps, you can create AI units in Arma 3 that have the ability to holster and draw pistols, adding a new level of realism and strategic options to your gameplay. This feature can enhance various scenarios, including stealth missions, close-quarters combat, and tactical operations. With this knowledge, you can take your Arma 3 missions to the next level and enjoy a more engaging and immersive experience.