Title: How to Make AI Not Target People in Garry’s Mod (GMod)

Introduction:

Garry’s Mod, also known as GMod, is a popular sandbox game that allows players to manipulate objects and entities in a virtual world. One of the key features of GMod is the use of artificial intelligence (AI) to control non-player characters (NPCs), which can provide an exciting and dynamic gaming experience. However, in some cases, players may want to modify the behavior of AI to prevent these characters from targeting and attacking them. This article will explore how to achieve this in GMod.

Understanding AI Behavior in GMod:

In GMod, NPCs are controlled by AI routines that dictate their behavior, including targeting and attacking players. These behaviors are often defined by the game’s programming and can be challenging to modify without the proper knowledge and tools. The default behavior of AI in GMod is to engage with players, targeting them as potential threats or enemies.

Modifying AI Behavior:

One of the most effective ways to make AI not target people in GMod is to use the game’s built-in console commands or server-side mods. By utilizing these tools, players can manipulate the behavior of NPCs to avoid direct confrontation or aggression. Here are a few methods that players can use to achieve this:

1. Console Commands: GMod provides a range of console commands that allow players to control various aspects of the game, including AI behavior. By entering specific commands into the game’s console, players can modify NPC behavior, such as their aggression levels or targeting preferences.

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2. Server-Side Mods: Another popular method for customizing AI behavior in GMod is to use server-side mods. These mods can introduce new commands, settings, and parameters that allow players to adjust the behavior of NPCs to suit their preferences. Some mods may provide specific options for making AI not target people, offering a streamlined and user-friendly approach to customization.

3. Scripting and Coding: For more advanced users, scripting and coding can be employed to create custom AI behaviors within GMod. By writing scripts and modifying the game’s code, players can implement specific actions and responses for NPCs, including the ability to avoid targeting players altogether.

Creating Custom Scenarios:

In addition to modifying AI behavior to prevent them from targeting people, players can also create custom scenarios within GMod to establish non-combative interactions with NPCs. For example, players can set up role-playing scenarios or scripted events that involve NPCs performing specific tasks or behaviors without engaging in combat or conflict with the player.

Conclusion:

Garry’s Mod offers a versatile and customizable gaming experience, allowing players to modify various aspects of the game, including AI behavior. By utilizing console commands, server-side mods, scripting, and creative scenario design, players can make AI not target people in GMod, promoting alternative interactions and gameplay experiences. Whether players seek to create a peaceful environment, role-play scenarios, or experiment with new gameplay mechanics, these methods provide the flexibility and control necessary for customizing AI behavior in GMod.